Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
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Adds a full simulation harness (game-simulation package) with greedy/random strategies,
36-metric diagnostics, multi-run orchestration via child processes, and a statistical
interpreter. Includes 2.3x engine performance optimizations (research bonus caching,
per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops).

Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would
permanently block training slots — the engine never re-checked stalled pipelines, and the
greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get
stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check,
stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-26 06:11:26 -04:00
parent 283c7c7932
commit 102e05c8ba
51 changed files with 4294 additions and 132 deletions
@@ -21,7 +21,16 @@ export interface ResearchBonuses {
autoScalingBonus: number;
}
const techTreeById = new Map(TECH_TREE.map(n => [n.id, n]));
let _cachedBonuses: ResearchBonuses | null = null;
let _cachedResearchCount = -1;
export function getResearchBonuses(completedResearch: string[]): ResearchBonuses {
if (_cachedBonuses && completedResearch.length === _cachedResearchCount) {
return _cachedBonuses;
}
const bonuses: ResearchBonuses = {
energyCostReduction: 0,
pipelineSpeedBonus: 0,
@@ -42,7 +51,7 @@ export function getResearchBonuses(completedResearch: string[]): ResearchBonuses
};
for (const id of completedResearch) {
const node = TECH_TREE.find(n => n.id === id);
const node = techTreeById.get(id);
if (!node) continue;
for (const effect of node.effects) {
@@ -79,5 +88,12 @@ export function getResearchBonuses(completedResearch: string[]): ResearchBonuses
}
}
_cachedBonuses = bonuses;
_cachedResearchCount = completedResearch.length;
return bonuses;
}
export function resetResearchBonusCache(): void {
_cachedBonuses = null;
_cachedResearchCount = -1;
}