Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
Adds a full simulation harness (game-simulation package) with greedy/random strategies, 36-metric diagnostics, multi-run orchestration via child processes, and a statistical interpreter. Includes 2.3x engine performance optimizations (research bonus caching, per-DC dirty tracking, reduced allocations in tick pipeline, single-pass loops). Fixes a critical balance bug where training pipelines stalled on insufficient VRAM would permanently block training slots — the engine never re-checked stalled pipelines, and the greedy strategy didn't pre-check VRAM requirements. This caused 20-25% of seeds to get stuck in Scale-up era. All three fixes (engine un-stalling, strategy VRAM pre-check, stalled pipeline cancellation) bring pass rate from 75% to 100% across 20 random seeds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,7 +6,9 @@
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"build": "turbo build",
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"typecheck": "turbo typecheck",
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"lint": "turbo lint",
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"clean": "turbo clean"
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"clean": "turbo clean",
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"simulate": "turbo simulate --filter=@ai-tycoon/game-simulation",
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"simulate:ci": "pnpm --filter @ai-tycoon/game-simulation simulate:ci"
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},
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"devDependencies": {
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"turbo": "^2.5.0",
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