Fix rack order race condition allowing slots/power to exceed DC limits
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Rapid clicks on order rack bypassed capacity checks because usedSlots
and usedPowerKW were only updated during the tick. Now both the store
action and UI compute slot/power usage live from racks + pipeline,
so each order immediately reflects in the next check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 20:05:11 -04:00
parent 38097478da
commit 03ef94c22c
2 changed files with 16 additions and 6 deletions
+8 -2
View File
@@ -196,8 +196,14 @@ export const useGameStore = create<Store>()(
if (!dc || dc.status !== 'operational') return s;
const tierConfig = DC_TIER_CONFIGS[dc.tier];
if (dc.usedSlots >= tierConfig.rackSlots) return s;
if (dc.usedPowerKW + sku.powerDrawKW > tierConfig.powerBudgetKW) return s;
const pipelineForDc = s.infrastructure.rackPipeline.filter(o => o.dataCenterId === dataCenterId).length;
const actualUsedSlots = dc.racks.length + pipelineForDc;
const pipelinePowerForDc = s.infrastructure.rackPipeline
.filter(o => o.dataCenterId === dataCenterId)
.reduce((sum, o) => sum + RACK_SKU_CONFIGS[o.skuId].powerDrawKW, 0);
const actualUsedPower = dc.racks.reduce((sum, r) => sum + RACK_SKU_CONFIGS[r.skuId].powerDrawKW, 0) + pipelinePowerForDc;
if (actualUsedSlots >= tierConfig.rackSlots) return s;
if (actualUsedPower + sku.powerDrawKW > tierConfig.powerBudgetKW) return s;
const order = {
id: uuid(),