Overhaul infrastructure: replace GPU model with rack-centric system
CI / build-and-push (push) Successful in 33s

Replace flat GPU buying with a realistic data center + rack pipeline:
- 4 DC tiers (small/medium/large/mega) with construction time, dual
  capacity constraints (rack slots + power budget kW), and era/research
  gating
- 10 predefined rack SKUs from consumer GPUs through custom ASICs, each
  with unique FLOPS, power draw, cost, and pipeline timings
- 6-stage procurement pipeline (order → mfg → receive → install → test
  → production) with Kanban UI, talent-influenced speed bonuses
- Test failures (5-25% base rate) reduced by cooling, ops talent, and QA
  research; auto-repair with cost and re-test cycle
- Production failures at low per-tick rate, racks sent to repair pipeline
- Cooling and redundancy upgrades per DC (reduce failure rates)
- 4 new tech tree nodes (DC Engineering II/III/IV, Quality Assurance)
- Save version bump (1→2) with migration that resets old saves
- Updated economy system to account for rack repair costs
- Redesigned Infrastructure page with pipeline Kanban, capacity bars,
  rack ordering, and DC upgrade panels

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 19:41:55 -04:00
parent 1af9408c87
commit 0005e580a7
14 changed files with 1051 additions and 295 deletions
@@ -20,6 +20,7 @@ export function CompanyStatsCard({ onClose }: { onClose: () => void }) {
const reputation = useGameStore((s) => s.reputation.score);
const achievements = useGameStore((s) => s.achievements.unlocked.length);
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters.length);
const totalRacks = useGameStore((s) => s.infrastructure.totalRackCount);
const eraLabel = era === 'startup' ? 'Startup' : era === 'scaleup' ? 'Scale-up' : era === 'bigtech' ? 'Big Tech' : 'AGI';
const hours = Math.floor(totalPlayTime / 3600);
@@ -32,7 +33,7 @@ export function CompanyStatsCard({ onClose }: { onClose: () => void }) {
`Valuation: ${formatMoney(valuation)}`,
`Subscribers: ${formatNumber(subscribers)} | Models: ${models}`,
`Best Model: ${bestModel.toFixed(1)}/100 | Reputation: ${reputation}/100`,
`Data Centers: ${dataCenters} | Achievements: ${achievements}/${ACHIEVEMENT_DEFINITIONS.length}`,
`Data Centers: ${dataCenters} | Racks: ${totalRacks} | Achievements: ${achievements}/${ACHIEVEMENT_DEFINITIONS.length}`,
].join('\n');
const handleCopy = () => {
+1 -1
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@@ -29,7 +29,7 @@ export function DashboardPage() {
{dataCenters.length === 0 && (
<TutorialHint id="welcome">
Welcome to AI Tycoon! Start by building a data center in the Infrastructure tab, then buy GPUs to begin training your first AI model.
Welcome to AI Tycoon! Start by building a data center in the Infrastructure tab, then order racks to begin training your first AI model.
</TutorialHint>
)}
+328 -132
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@@ -1,41 +1,342 @@
import { useState } from 'react';
import { Plus, Server, Cpu, MapPin } from 'lucide-react';
import { Plus, Server, MapPin, Zap, HardDrive, Wrench, ChevronDown, ChevronUp, Thermometer, Shield } from 'lucide-react';
import { useGameStore } from '@/store';
import { formatMoney, formatNumber, formatPercent, GPU_CONFIGS, LOCATION_CONFIGS } from '@ai-tycoon/shared';
import type { GpuType, LocationId } from '@ai-tycoon/shared';
import {
formatMoney, formatNumber, formatPercent,
LOCATION_CONFIGS, DC_TIER_CONFIGS, RACK_SKU_CONFIGS,
} from '@ai-tycoon/shared';
import type { DCTier, RackSkuId, LocationId, RackOrder, PipelineStage, Era } from '@ai-tycoon/shared';
export function InfrastructurePage() {
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters);
const gpuPrices = useGameStore((s) => s.infrastructure.gpuMarketPrices);
const ERA_ORDER: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
const STAGE_LABELS: Record<PipelineStage, string> = {
ordered: 'Ordered',
manufacturing: 'Manufacturing',
receiving: 'Receiving',
installation: 'Installation',
testing: 'Testing',
repair: 'Repair',
};
const STAGE_COLORS: Record<PipelineStage, string> = {
ordered: 'bg-surface-600',
manufacturing: 'bg-blue-500',
receiving: 'bg-cyan-500',
installation: 'bg-violet-500',
testing: 'bg-amber-500',
repair: 'bg-danger',
};
function PipelineKanban() {
const pipeline = useGameStore((s) => s.infrastructure.rackPipeline);
if (pipeline.length === 0) return null;
const stages: PipelineStage[] = ['ordered', 'manufacturing', 'receiving', 'installation', 'testing', 'repair'];
const grouped = stages.map(stage => ({
stage,
orders: pipeline.filter(o => o.stage === stage),
}));
return (
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
<h3 className="text-sm font-semibold text-surface-300 uppercase mb-3">Rack Pipeline</h3>
<div className="grid grid-cols-6 gap-2">
{grouped.map(({ stage, orders }) => (
<div key={stage}>
<div className="text-[10px] text-surface-400 uppercase mb-1.5 text-center">
{STAGE_LABELS[stage]} ({orders.length})
</div>
<div className="space-y-1.5 min-h-[60px]">
{orders.map(order => (
<PipelineCard key={order.id} order={order} />
))}
</div>
</div>
))}
</div>
</div>
);
}
function PipelineCard({ order }: { order: RackOrder }) {
const sku = RACK_SKU_CONFIGS[order.skuId];
const progress = order.stageTotal > 0 ? order.stageProgress / order.stageTotal : 0;
return (
<div className="bg-surface-800 border border-surface-600 rounded p-1.5 text-[11px]">
<div className="font-medium truncate">{sku.name}</div>
<div className="w-full bg-surface-700 rounded-full h-1 mt-1">
<div
className={`h-1 rounded-full ${STAGE_COLORS[order.stage]}`}
style={{ width: `${Math.min(100, progress * 100)}%` }}
/>
</div>
{order.repairCount > 0 && (
<div className="text-danger mt-0.5 flex items-center gap-0.5">
<Wrench size={8} /> {order.repairCount}x
</div>
)}
</div>
);
}
function CapacityBar({ label, used, max, unit, icon: Icon }: {
label: string; used: number; max: number; unit: string;
icon: typeof HardDrive;
}) {
const pct = max > 0 ? used / max : 0;
const color = pct > 0.9 ? 'bg-danger' : pct > 0.7 ? 'bg-amber-500' : 'bg-accent';
return (
<div className="flex-1">
<div className="flex items-center justify-between text-[11px] mb-0.5">
<span className="text-surface-400 flex items-center gap-1"><Icon size={12} />{label}</span>
<span className="text-surface-300">{formatNumber(used)}/{formatNumber(max)} {unit}</span>
</div>
<div className="w-full bg-surface-700 rounded-full h-2">
<div className={`h-2 rounded-full ${color} transition-all`} style={{ width: `${Math.min(100, pct * 100)}%` }} />
</div>
</div>
);
}
function DataCenterCard({ dcId }: { dcId: string }) {
const dc = useGameStore((s) => s.infrastructure.dataCenters.find(d => d.id === dcId))!;
const money = useGameStore((s) => s.economy.money);
const era = useGameStore((s) => s.meta.currentEra);
const completedResearch = useGameStore((s) => s.research.completedResearch);
const orderRack = useGameStore((s) => s.orderRack);
const upgradeDataCenter = useGameStore((s) => s.upgradeDataCenter);
const [expanded, setExpanded] = useState(true);
const tierConfig = DC_TIER_CONFIGS[dc.tier];
const currentEraIdx = ERA_ORDER.indexOf(era);
const availableSkus = Object.values(RACK_SKU_CONFIGS).filter(sku => {
if (ERA_ORDER.indexOf(sku.era) > currentEraIdx) return false;
if (sku.requiredResearch && !completedResearch.includes(sku.requiredResearch)) return false;
return true;
});
if (dc.status === 'constructing') {
const pct = dc.constructionTotal > 0 ? dc.constructionProgress / dc.constructionTotal : 0;
return (
<div className="bg-surface-900 border border-amber-500/30 rounded-xl p-4">
<div className="flex items-center justify-between mb-2">
<div>
<h3 className="font-semibold">{dc.name}</h3>
<div className="text-xs text-amber-400">Under Construction {tierConfig.name}</div>
</div>
<div className="flex items-center gap-1 text-xs text-surface-400">
<MapPin size={12} />
{LOCATION_CONFIGS[dc.location].name}
</div>
</div>
<div className="w-full bg-surface-700 rounded-full h-3">
<div className="h-3 rounded-full bg-amber-500 transition-all" style={{ width: `${pct * 100}%` }} />
</div>
<div className="text-xs text-surface-400 mt-1 text-right">
{Math.round(pct * 100)}% {dc.constructionTotal - dc.constructionProgress}s remaining
</div>
</div>
);
}
return (
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
<div className="flex items-center justify-between mb-3">
<div>
<div className="flex items-center gap-2">
<h3 className="font-semibold text-lg">{dc.name}</h3>
<span className="text-[10px] px-1.5 py-0.5 rounded bg-accent/20 text-accent-light uppercase">{dc.tier}</span>
</div>
<div className="flex items-center gap-3 text-sm text-surface-400">
<span className="flex items-center gap-1"><MapPin size={12} />{LOCATION_CONFIGS[dc.location].name}</span>
<span>Uptime: {formatPercent(dc.currentUptime)}</span>
<span className="text-danger">Cost: {formatMoney(dc.energyCostPerTick + dc.maintenanceCostPerTick)}/s</span>
</div>
</div>
<button onClick={() => setExpanded(!expanded)} className="text-surface-400 hover:text-surface-200">
{expanded ? <ChevronUp size={18} /> : <ChevronDown size={18} />}
</button>
</div>
<div className="flex gap-4 mb-3">
<CapacityBar label="Slots" used={dc.usedSlots} max={tierConfig.rackSlots} unit="" icon={HardDrive} />
<CapacityBar label="Power" used={dc.usedPowerKW} max={tierConfig.powerBudgetKW} unit="kW" icon={Zap} />
</div>
{expanded && (
<>
{dc.racks.length > 0 && (
<div className="mb-3">
<h4 className="text-xs text-surface-400 uppercase mb-1.5">Production Racks ({dc.racks.length})</h4>
<div className="grid grid-cols-4 gap-1.5">
{dc.racks.map(rack => {
const sku = RACK_SKU_CONFIGS[rack.skuId];
return (
<div key={rack.id} className={`text-[11px] rounded p-1.5 border ${
rack.isHealthy
? 'bg-surface-800 border-surface-600'
: 'bg-danger/10 border-danger/30'
}`}>
<div className="font-medium truncate">{sku.name}</div>
<div className="text-surface-400">{formatNumber(sku.flopsPerRack)} FLOPS</div>
</div>
);
})}
</div>
</div>
)}
<div className="mb-3">
<h4 className="text-xs text-surface-400 uppercase mb-1.5">Order Racks</h4>
<div className="flex gap-2 flex-wrap">
{availableSkus.map(sku => {
const canAfford = money >= sku.baseCost;
const hasSlot = dc.usedSlots < tierConfig.rackSlots;
const hasPower = dc.usedPowerKW + sku.powerDrawKW <= tierConfig.powerBudgetKW;
const disabled = !canAfford || !hasSlot || !hasPower;
return (
<button
key={sku.id}
onClick={() => orderRack(dc.id, sku.id)}
disabled={disabled}
className="bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded-lg px-2.5 py-1.5 text-xs disabled:opacity-40 disabled:cursor-not-allowed transition-colors text-left"
title={!hasSlot ? 'No slots available' : !hasPower ? 'Exceeds power budget' : ''}
>
<div className="font-medium">{sku.name}</div>
<div className="text-surface-400">{formatNumber(sku.flopsPerRack)} FLOPS · {sku.powerDrawKW}kW · {formatMoney(sku.baseCost)}</div>
</button>
);
})}
</div>
</div>
<div>
<h4 className="text-xs text-surface-400 uppercase mb-1.5">Upgrades</h4>
<div className="flex gap-2">
<button
onClick={() => upgradeDataCenter(dc.id, 'cooling')}
disabled={dc.coolingLevel >= 1.0 || money < tierConfig.baseCost * 0.25}
className="flex items-center gap-1.5 bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded-lg px-3 py-2 text-xs disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
<Thermometer size={14} />
Cooling Lv{Math.round(dc.coolingLevel * 10)}
<span className="text-surface-400">{formatMoney(tierConfig.baseCost * 0.25)}</span>
</button>
<button
onClick={() => upgradeDataCenter(dc.id, 'redundancy')}
disabled={dc.redundancyLevel >= 1.0 || money < tierConfig.baseCost * 0.25}
className="flex items-center gap-1.5 bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded-lg px-3 py-2 text-xs disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
<Shield size={14} />
Redundancy Lv{Math.round(dc.redundancyLevel * 10)}
<span className="text-surface-400">{formatMoney(tierConfig.baseCost * 0.25)}</span>
</button>
</div>
</div>
</>
)}
</div>
);
}
function BuildDCPanel({ onClose }: { onClose: () => void }) {
const money = useGameStore((s) => s.economy.money);
const era = useGameStore((s) => s.meta.currentEra);
const completedResearch = useGameStore((s) => s.research.completedResearch);
const buildDataCenter = useGameStore((s) => s.buildDataCenter);
const buyGpu = useGameStore((s) => s.buyGpu);
const [showNewDC, setShowNewDC] = useState(false);
const [newDCName, setNewDCName] = useState('');
const [newDCLocation, setNewDCLocation] = useState<LocationId>('us-west');
const [name, setName] = useState('');
const [location, setLocation] = useState<LocationId>('us-west');
const [tier, setTier] = useState<DCTier>('small');
const eraOrder = ['startup', 'scaleup', 'bigtech', 'agi'];
const currentEraIdx = eraOrder.indexOf(era);
const currentEraIdx = ERA_ORDER.indexOf(era);
const availableLocations = Object.values(LOCATION_CONFIGS).filter(
loc => eraOrder.indexOf(loc.availableAt) <= currentEraIdx,
loc => ERA_ORDER.indexOf(loc.availableAt) <= currentEraIdx,
);
const availableGpus = Object.values(GPU_CONFIGS).filter(
gpu => eraOrder.indexOf(gpu.availableAt) <= currentEraIdx,
);
const availableTiers = Object.values(DC_TIER_CONFIGS).filter(t => {
if (ERA_ORDER.indexOf(t.requiredEra) > currentEraIdx) return false;
if (t.requiredResearch && !completedResearch.includes(t.requiredResearch)) return false;
return true;
});
const handleBuildDC = () => {
if (!newDCName.trim()) return;
buildDataCenter(newDCName.trim(), newDCLocation);
setNewDCName('');
setShowNewDC(false);
const tierConfig = DC_TIER_CONFIGS[tier];
const handleBuild = () => {
if (!name.trim()) return;
buildDataCenter(name.trim(), location, tier);
onClose();
};
return (
<div className="space-y-6">
<div className="bg-surface-900 border border-accent/30 rounded-xl p-4 space-y-4">
<h3 className="font-semibold">Build New Data Center</h3>
<div className="grid grid-cols-3 gap-4">
<div>
<label className="block text-xs text-surface-400 mb-1">Name</label>
<input
type="text"
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="DC-West-01"
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
autoFocus
/>
</div>
<div>
<label className="block text-xs text-surface-400 mb-1">Location</label>
<select
value={location}
onChange={(e) => setLocation(e.target.value as LocationId)}
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
>
{availableLocations.map(loc => (
<option key={loc.id} value={loc.id}>{loc.name} (Energy: {loc.energyCostMultiplier}x)</option>
))}
</select>
</div>
<div>
<label className="block text-xs text-surface-400 mb-1">Tier</label>
<select
value={tier}
onChange={(e) => setTier(e.target.value as DCTier)}
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
>
{availableTiers.map(t => (
<option key={t.tier} value={t.tier}>{t.name} ({t.rackSlots} slots, {t.powerBudgetKW}kW)</option>
))}
</select>
</div>
</div>
<div className="flex items-center justify-between text-sm text-surface-400">
<span>Cost: {formatMoney(tierConfig.baseCost)} · Build time: {tierConfig.buildTimeTicks}s</span>
<div className="flex gap-2">
<button onClick={onClose} className="px-4 py-2 rounded text-sm text-surface-400 hover:text-surface-200">Cancel</button>
<button
onClick={handleBuild}
disabled={money < tierConfig.baseCost || !name.trim()}
className="px-4 py-2 rounded bg-accent hover:bg-accent-dark text-white text-sm disabled:opacity-50 disabled:cursor-not-allowed"
>
Build
</button>
</div>
</div>
</div>
);
}
export function InfrastructurePage() {
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters);
const [showNewDC, setShowNewDC] = useState(false);
return (
<div className="space-y-4">
<div className="flex items-center justify-between">
<h2 className="text-2xl font-bold">Infrastructure</h2>
<button
@@ -47,51 +348,11 @@ export function InfrastructurePage() {
</button>
</div>
{showNewDC && (
<div className="bg-surface-900 border border-accent/30 rounded-xl p-4 space-y-4">
<h3 className="font-semibold">Build New Data Center</h3>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-xs text-surface-400 mb-1">Name</label>
<input
type="text"
value={newDCName}
onChange={(e) => setNewDCName(e.target.value)}
placeholder="DC-West-01"
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
autoFocus
/>
</div>
<div>
<label className="block text-xs text-surface-400 mb-1">Location</label>
<select
value={newDCLocation}
onChange={(e) => setNewDCLocation(e.target.value as LocationId)}
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
>
{availableLocations.map(loc => (
<option key={loc.id} value={loc.id}>{loc.name} (Energy: {loc.energyCostMultiplier}x)</option>
))}
</select>
</div>
</div>
<div className="flex items-center justify-between">
<span className="text-sm text-surface-400">Cost: {formatMoney(10_000)}</span>
<div className="flex gap-2">
<button onClick={() => setShowNewDC(false)} className="px-4 py-2 rounded text-sm text-surface-400 hover:text-surface-200">Cancel</button>
<button
onClick={handleBuildDC}
disabled={money < 10_000 || !newDCName.trim()}
className="px-4 py-2 rounded bg-accent hover:bg-accent-dark text-white text-sm disabled:opacity-50 disabled:cursor-not-allowed"
>
Build
</button>
</div>
</div>
</div>
)}
{showNewDC && <BuildDCPanel onClose={() => setShowNewDC(false)} />}
{dataCenters.length === 0 ? (
<PipelineKanban />
{dataCenters.length === 0 && !showNewDC ? (
<div className="bg-surface-900 border border-surface-700 rounded-xl p-8 text-center text-surface-500">
<Server size={48} className="mx-auto mb-4 opacity-50" />
<p>No data centers yet. Build your first one to start hosting AI models.</p>
@@ -99,75 +360,10 @@ export function InfrastructurePage() {
) : (
<div className="space-y-4">
{dataCenters.map(dc => (
<div key={dc.id} className="bg-surface-900 border border-surface-700 rounded-xl p-4">
<div className="flex items-center justify-between mb-4">
<div>
<h3 className="font-semibold text-lg">{dc.name}</h3>
<div className="flex items-center gap-2 text-sm text-surface-400">
<MapPin size={14} />
{LOCATION_CONFIGS[dc.location].name}
</div>
</div>
<div className="text-right text-sm">
<div className="text-surface-400">Uptime: <span className="text-surface-200">{formatPercent(dc.currentUptime)}</span></div>
<div className="text-surface-400">Cost: <span className="text-danger">{formatMoney(dc.energyCostPerTick + dc.maintenanceCostPerTick)}/s</span></div>
</div>
</div>
<div className="mb-4">
<h4 className="text-xs text-surface-400 uppercase mb-2">GPUs</h4>
{dc.gpus.length === 0 ? (
<p className="text-sm text-surface-500">No GPUs installed</p>
) : (
<div className="grid grid-cols-3 gap-2">
{dc.gpus.map(inv => (
<div key={inv.type} className="bg-surface-800 rounded-lg p-2 text-sm">
<div className="font-medium">{GPU_CONFIGS[inv.type].name}</div>
<div className="text-surface-400 text-xs">
{inv.healthyCount}/{inv.count} healthy · {formatNumber(inv.healthyCount * GPU_CONFIGS[inv.type].flopsPerUnit)} FLOPS
</div>
</div>
<DataCenterCard key={dc.id} dcId={dc.id} />
))}
</div>
)}
</div>
<div>
<h4 className="text-xs text-surface-400 uppercase mb-2">Buy GPUs</h4>
<div className="flex gap-2 flex-wrap">
{availableGpus.map(gpu => (
<button
key={gpu.type}
onClick={() => buyGpu(dc.id, gpu.type, 1)}
disabled={money < gpuPrices[gpu.type]}
className="flex items-center gap-2 bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded-lg px-3 py-2 text-sm disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
<Cpu size={14} />
{gpu.name}
<span className="text-surface-400">{formatMoney(gpuPrices[gpu.type])}</span>
</button>
))}
</div>
</div>
</div>
))}
</div>
)}
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
<h3 className="text-sm font-medium text-surface-400 mb-3">GPU Market Prices</h3>
<div className="grid grid-cols-3 gap-3">
{availableGpus.map(gpu => (
<div key={gpu.type} className="flex items-center justify-between bg-surface-800 rounded-lg p-3">
<div>
<div className="text-sm font-medium">{gpu.name}</div>
<div className="text-xs text-surface-400">{formatNumber(gpu.flopsPerUnit)} FLOPS/unit</div>
</div>
<div className="text-sm font-mono">{formatMoney(gpuPrices[gpu.type])}</div>
</div>
))}
</div>
</div>
</div>
);
}
+104 -37
View File
@@ -6,8 +6,8 @@ import type {
ResearchState, ModelsState, MarketState,
CompetitorState, TalentState, DataState,
ReputationState, EventState, AchievementState,
DataCenter, GpuType, GpuInventory, TrainingJob,
ActiveResearch, EventConsequence, OwnedDataset,
DataCenter, DCTier, RackSkuId, TrainingJob,
ActiveResearch, EventConsequence, OwnedDataset, LocationId,
} from '@ai-tycoon/shared';
import type { FundingRoundType, OverloadPolicy, TuningPreset, ModelTuning } from '@ai-tycoon/shared';
import {
@@ -16,7 +16,8 @@ import {
INITIAL_RESEARCH, INITIAL_MODELS, INITIAL_MARKET,
INITIAL_COMPETITORS, INITIAL_TALENT, INITIAL_DATA,
INITIAL_REPUTATION, INITIAL_EVENTS, INITIAL_ACHIEVEMENTS,
GPU_CONFIGS,
DC_TIER_CONFIGS, RACK_SKU_CONFIGS,
PIPELINE_ORDER_BASE_TICKS, DC_UPGRADE_COST_FRACTION, DC_UPGRADE_INCREMENT,
FUNDING_ROUNDS,
OPEN_SOURCE_REPUTATION_BOOST,
uuid,
@@ -48,8 +49,9 @@ interface Actions {
setGameSpeed: (speed: GameSpeed) => void;
togglePause: () => void;
setTrainingAllocation: (ratio: number) => void;
buyGpu: (dataCenterId: string, gpuType: GpuType, count: number) => void;
buildDataCenter: (name: string, location: DataCenter['location']) => void;
buildDataCenter: (name: string, location: LocationId, tier: DCTier) => void;
orderRack: (dataCenterId: string, skuId: RackSkuId) => void;
upgradeDataCenter: (dataCenterId: string, upgrade: 'cooling' | 'redundancy') => void;
startTraining: (job: Omit<TrainingJob, 'progressTicks'>) => void;
deployModel: (modelId: string) => void;
setProductPricing: (productLineId: string, field: string, value: number) => void;
@@ -146,51 +148,37 @@ export const useGameStore = create<Store>()(
compute: { ...s.compute, trainingAllocation: ratio, inferenceAllocation: 1 - ratio },
})),
buyGpu: (dataCenterId, gpuType, count) => set((s) => {
const price = s.infrastructure.gpuMarketPrices[gpuType] * count;
if (s.economy.money < price) return s;
buildDataCenter: (name, location, tier) => set((s) => {
const tierConfig = DC_TIER_CONFIGS[tier];
if (s.economy.money < tierConfig.baseCost) return s;
const dataCenters = s.infrastructure.dataCenters.map(dc => {
if (dc.id !== dataCenterId) return dc;
const existingIdx = dc.gpus.findIndex(g => g.type === gpuType);
let gpus: GpuInventory[];
if (existingIdx >= 0) {
gpus = dc.gpus.map((g, i) =>
i === existingIdx
? { ...g, count: g.count + count, healthyCount: g.healthyCount + count }
: g,
);
} else {
gpus = [...dc.gpus, { type: gpuType, count, healthyCount: count, failedCount: 0 }];
}
return { ...dc, gpus };
});
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(tierConfig.requiredEra)) return s;
if (tierConfig.requiredResearch && !s.research.completedResearch.includes(tierConfig.requiredResearch)) return s;
return {
economy: { ...s.economy, money: s.economy.money - price },
infrastructure: { ...s.infrastructure, dataCenters },
};
}),
buildDataCenter: (name, location) => set((s) => {
const buildCost = 10_000;
if (s.economy.money < buildCost) return s;
const isFirstDC = s.infrastructure.dataCenters.length === 0;
const buildTime = isFirstDC ? tierConfig.firstBuildTimeTicks : tierConfig.buildTimeTicks;
const dc: DataCenter = {
id: uuid(),
name,
location,
gpus: [],
maxCapacity: 100,
coolingLevel: 0.5,
redundancyLevel: 0.3,
tier,
status: 'constructing',
constructionProgress: 0,
constructionTotal: buildTime,
racks: [],
coolingLevel: 0,
redundancyLevel: 0,
currentUptime: 1,
energyCostPerTick: 0,
maintenanceCostPerTick: 0,
usedSlots: 0,
usedPowerKW: 0,
};
return {
economy: { ...s.economy, money: s.economy.money - buildCost },
economy: { ...s.economy, money: s.economy.money - tierConfig.baseCost },
infrastructure: {
...s.infrastructure,
dataCenters: [...s.infrastructure.dataCenters, dc],
@@ -198,6 +186,67 @@ export const useGameStore = create<Store>()(
};
}),
orderRack: (dataCenterId, skuId) => set((s) => {
const sku = RACK_SKU_CONFIGS[skuId];
if (s.economy.money < sku.baseCost) return s;
const eraOrder: Era[] = ['startup', 'scaleup', 'bigtech', 'agi'];
if (eraOrder.indexOf(s.meta.currentEra) < eraOrder.indexOf(sku.era)) return s;
if (sku.requiredResearch && !s.research.completedResearch.includes(sku.requiredResearch)) return s;
const dc = s.infrastructure.dataCenters.find(d => d.id === dataCenterId);
if (!dc || dc.status !== 'operational') return s;
const tierConfig = DC_TIER_CONFIGS[dc.tier];
if (dc.usedSlots >= tierConfig.rackSlots) return s;
if (dc.usedPowerKW + sku.powerDrawKW > tierConfig.powerBudgetKW) return s;
const order = {
id: uuid(),
skuId,
dataCenterId,
stage: 'ordered' as const,
stageProgress: 0,
stageTotal: PIPELINE_ORDER_BASE_TICKS,
totalCost: sku.baseCost,
repairCount: 0,
};
return {
economy: { ...s.economy, money: s.economy.money - sku.baseCost },
infrastructure: {
...s.infrastructure,
rackPipeline: [...s.infrastructure.rackPipeline, order],
},
};
}),
upgradeDataCenter: (dataCenterId, upgrade) => set((s) => {
const dc = s.infrastructure.dataCenters.find(d => d.id === dataCenterId);
if (!dc || dc.status !== 'operational') return s;
const tierConfig = DC_TIER_CONFIGS[dc.tier];
const cost = tierConfig.baseCost * DC_UPGRADE_COST_FRACTION;
if (s.economy.money < cost) return s;
const currentLevel = upgrade === 'cooling' ? dc.coolingLevel : dc.redundancyLevel;
if (currentLevel >= 1.0) return s;
const dataCenters = s.infrastructure.dataCenters.map(d => {
if (d.id !== dataCenterId) return d;
return {
...d,
[upgrade === 'cooling' ? 'coolingLevel' : 'redundancyLevel']:
Math.min(1.0, currentLevel + DC_UPGRADE_INCREMENT),
};
});
return {
economy: { ...s.economy, money: s.economy.money - cost },
infrastructure: { ...s.infrastructure, dataCenters },
};
}),
startTraining: (job) => set((s) => ({
models: {
...s.models,
@@ -419,10 +468,28 @@ export const useGameStore = create<Store>()(
}),
{
name: 'ai-tycoon-save',
version: SAVE_VERSION,
partialize: (state) => {
const { activePage, notifications, ...rest } = state;
return rest;
},
migrate: (_persisted, version) => {
if (version < SAVE_VERSION) {
return {
...initialGameState,
activePage: 'dashboard' as const,
notifications: [{
id: uuid(),
title: 'Save Reset',
message: 'Your save was reset due to a major infrastructure overhaul. Enjoy the new rack-based system!',
type: 'info' as const,
tick: 0,
read: false,
}],
} as unknown as Store;
}
return _persisted as Store;
},
},
),
);
@@ -79,11 +79,11 @@ export const ACHIEVEMENT_DEFINITIONS: AchievementDefinition[] = [
condition: { field: 'meta._eraIndex', operator: 'gte', value: 3 },
},
{
id: 'gpu-hoarder',
name: 'GPU Hoarder',
description: 'Own 100 or more GPUs across all data centers.',
id: 'rack-hoarder',
name: 'Rack Hoarder',
description: 'Have 50 or more production racks across all data centers.',
icon: 'Cpu',
condition: { field: 'infrastructure._totalGpuCount', operator: 'gte', value: 100 },
condition: { field: 'infrastructure.totalRackCount', operator: 'gte', value: 50 },
},
{
id: 'research-pioneer',
+47 -7
View File
@@ -25,32 +25,32 @@ export const TECH_TREE: ResearchNode[] = [
{
id: 'advanced-gpu-arch',
name: 'Advanced GPU Architecture',
description: 'Unlocks procurement of NVIDIA A100 datacenter GPUs.',
description: 'Unlocks procurement of NVIDIA A100 rack configurations.',
era: 'startup',
category: 'infrastructure',
prerequisites: [],
cost: { researchPoints: 0, compute: 10, ticks: 90 },
effects: [{ type: 'unlock_gpu', target: 'a100', value: 1 }],
effects: [{ type: 'unlock_rack', target: 'a100', value: 1 }],
},
{
id: 'next-gen-gpu',
name: 'Next-Gen GPU Architecture',
description: 'Unlocks procurement of NVIDIA H100 GPUs.',
description: 'Unlocks procurement of NVIDIA H100 rack configurations.',
era: 'scaleup',
category: 'infrastructure',
prerequisites: ['advanced-gpu-arch'],
cost: { researchPoints: 2, compute: 40, ticks: 240 },
effects: [{ type: 'unlock_gpu', target: 'h100', value: 1 }],
effects: [{ type: 'unlock_rack', target: 'h100', value: 1 }],
},
{
id: 'frontier-compute',
name: 'Frontier Compute',
description: 'Unlocks procurement of NVIDIA B200 GPUs.',
description: 'Unlocks procurement of NVIDIA B200 rack configurations.',
era: 'bigtech',
category: 'infrastructure',
prerequisites: ['next-gen-gpu'],
cost: { researchPoints: 5, compute: 200, ticks: 480 },
effects: [{ type: 'unlock_gpu', target: 'b200', value: 1 }],
effects: [{ type: 'unlock_rack', target: 'b200', value: 1 }],
},
{
id: 'custom-silicon',
@@ -60,7 +60,47 @@ export const TECH_TREE: ResearchNode[] = [
category: 'infrastructure',
prerequisites: ['frontier-compute'],
cost: { researchPoints: 10, compute: 500, ticks: 900 },
effects: [{ type: 'unlock_gpu', target: 'custom', value: 1 }],
effects: [{ type: 'unlock_rack', target: 'custom', value: 1 }],
},
{
id: 'dc-engineering-ii',
name: 'DC Engineering II',
description: 'Advanced facility design unlocks Medium data centers (30 slots, 200kW).',
era: 'startup',
category: 'infrastructure',
prerequisites: ['advanced-cooling'],
cost: { researchPoints: 1, compute: 15, ticks: 120 },
effects: [{ type: 'unlock_dc_tier', target: 'medium', value: 1 }],
},
{
id: 'dc-engineering-iii',
name: 'DC Engineering III',
description: 'Large-scale facility design unlocks Large data centers (60 slots, 500kW).',
era: 'scaleup',
category: 'infrastructure',
prerequisites: ['dc-engineering-ii'],
cost: { researchPoints: 3, compute: 60, ticks: 300 },
effects: [{ type: 'unlock_dc_tier', target: 'large', value: 1 }],
},
{
id: 'dc-engineering-iv',
name: 'DC Engineering IV',
description: 'Mega-scale campus design unlocks Mega data centers (120 slots, 1200kW).',
era: 'bigtech',
category: 'infrastructure',
prerequisites: ['dc-engineering-iii'],
cost: { researchPoints: 6, compute: 150, ticks: 600 },
effects: [{ type: 'unlock_dc_tier', target: 'mega', value: 1 }],
},
{
id: 'quality-assurance',
name: 'Quality Assurance',
description: 'Advanced QA processes reduce rack test failure rate by 25%.',
era: 'startup',
category: 'infrastructure',
prerequisites: ['redundancy-protocols'],
cost: { researchPoints: 1, compute: 10, ticks: 90 },
effects: [{ type: 'cost_reduction', target: 'test_failure_rate', value: 0.25 }],
},
{
id: 'distributed-training',
@@ -10,12 +10,6 @@ const ERA_INDEX: Record<string, number> = { startup: 0, scaleup: 1, bigtech: 2,
function getFieldValue(state: GameState, field: string): number {
if (field === 'meta._eraIndex') return ERA_INDEX[state.meta.currentEra] ?? 0;
if (field === 'meta._deployedModelCount') return state.models.trainedModels.filter(m => m.isDeployed).length;
if (field === 'infrastructure._totalGpuCount') {
return state.infrastructure.dataCenters.reduce(
(sum, dc) => sum + dc.gpus.reduce((s, g) => s + g.count, 0), 0,
);
}
const parts = field.split('.');
let current: unknown = state;
for (const part of parts) {
@@ -6,6 +6,7 @@ export function processEconomy(
state: GameState,
market: MarketTickResult,
infrastructure: InfrastructureState,
extraCosts: number = 0,
): EconomyState {
const revenue = market.apiRevenue + market.subscriptionRevenue;
@@ -20,7 +21,7 @@ export function processEconomy(
const eraIdx = ['startup', 'scaleup', 'bigtech', 'agi'].indexOf(state.meta.currentEra);
const complianceCost = bestCapability > 30 ? bestCapability * REGULATION_COMPLIANCE_PER_CAPABILITY * (1 + eraIdx * 0.5) / 100 : 0;
const expenses = infraExpenses + talentExpenses + dataExpenses + complianceCost;
const expenses = infraExpenses + talentExpenses + dataExpenses + complianceCost + extraCosts;
const money = state.economy.money + revenue - expenses;
@@ -1,72 +1,275 @@
import type { GameState, InfrastructureState } from '@ai-tycoon/shared';
import type { GameState, InfrastructureState, DataCenter, RackOrder, Rack, PipelineStage } from '@ai-tycoon/shared';
import {
GPU_CONFIGS,
LOCATION_CONFIGS,
GPU_PRICE_VOLATILITY,
GPU_FAILURE_RATE_BASE,
REDUNDANCY_FAILURE_REDUCTION,
RACK_SKU_CONFIGS,
DC_TIER_CONFIGS,
BASE_ENERGY_COST_PER_FLOP,
BASE_MAINTENANCE_PER_GPU,
BASE_MAINTENANCE_PER_RACK,
COOLING_FAILURE_REDUCTION,
REDUNDANCY_FAILURE_REDUCTION,
RACK_REPAIR_BASE_TICKS,
} from '@ai-tycoon/shared';
import type { GpuType } from '@ai-tycoon/shared';
import type { TickNotification } from '../tick';
export function processInfrastructure(state: GameState): InfrastructureState {
const dataCenters = state.infrastructure.dataCenters.map(dc => {
const location = LOCATION_CONFIGS[dc.location];
export interface InfraTickResult {
infrastructure: InfrastructureState;
notifications: TickNotification[];
repairCosts: number;
}
const gpus = dc.gpus.map(inv => {
const failureRate = GPU_FAILURE_RATE_BASE * (1 - dc.redundancyLevel * REDUNDANCY_FAILURE_REDUCTION);
let newFailed = inv.failedCount;
for (let i = 0; i < inv.healthyCount; i++) {
if (Math.random() < failureRate) newFailed++;
const PIPELINE_ADVANCE_ORDER: PipelineStage[] = [
'ordered', 'manufacturing', 'receiving', 'installation', 'testing',
];
function nextStage(stage: PipelineStage): PipelineStage | 'production' {
const idx = PIPELINE_ADVANCE_ORDER.indexOf(stage);
if (idx === -1 || idx === PIPELINE_ADVANCE_ORDER.length - 1) return 'production';
return PIPELINE_ADVANCE_ORDER[idx + 1];
}
function stageTotal(stage: PipelineStage, order: RackOrder): number {
const sku = RACK_SKU_CONFIGS[order.skuId];
const timings = sku.pipelineTimeTicks;
switch (stage) {
case 'manufacturing': return timings.manufacturing;
case 'receiving': return timings.receiving;
case 'installation': return timings.installation;
case 'testing': return timings.testing;
case 'repair': return RACK_REPAIR_BASE_TICKS;
default: return 0;
}
const healthyCount = Math.max(0, inv.count - newFailed);
return { ...inv, healthyCount, failedCount: newFailed };
}
function stageSpeed(stage: PipelineStage, engEff: number, opsEff: number): number {
switch (stage) {
case 'manufacturing': return 1 + engEff * 0.1;
case 'installation':
case 'testing': return 1 + opsEff * 0.1;
case 'repair': return 1 + opsEff * 0.05;
default: return 1;
}
}
export function processInfrastructure(state: GameState): InfraTickResult {
const notifications: TickNotification[] = [];
let repairCosts = 0;
const engEff = state.talent.departments.engineering.effectiveness;
const opsEff = state.talent.departments.operations.effectiveness;
const qaResearchBonus = state.research.completedResearch.includes('quality-assurance') ? 0.25 : 0;
// --- Phase 1: Advance DC Construction ---
const dataCenters: DataCenter[] = state.infrastructure.dataCenters.map(dc => {
if (dc.status !== 'constructing') return { ...dc };
const newProgress = dc.constructionProgress + 1;
if (newProgress >= dc.constructionTotal) {
notifications.push({
title: 'Data Center Online',
message: `${dc.name} is now operational!`,
type: 'success',
});
return { ...dc, constructionProgress: dc.constructionTotal, status: 'operational' as const };
}
return { ...dc, constructionProgress: newProgress };
});
let totalFlops = 0;
let totalPower = 0;
let totalGpuCount = 0;
for (const inv of gpus) {
const config = GPU_CONFIGS[inv.type];
totalFlops += inv.healthyCount * config.flopsPerUnit;
totalPower += inv.healthyCount * config.basePowerDraw;
totalGpuCount += inv.count;
// --- Phase 2: Advance Rack Pipeline ---
const rackPipeline: RackOrder[] = [];
const newRacks: Rack[] = [];
for (const order of state.infrastructure.rackPipeline) {
const speed = stageSpeed(order.stage, engEff, opsEff);
const newProgress = order.stageProgress + speed;
if (newProgress < order.stageTotal) {
rackPipeline.push({ ...order, stageProgress: newProgress });
continue;
}
const energyCostPerTick = totalPower * BASE_ENERGY_COST_PER_FLOP * location.energyCostMultiplier;
const maintenanceCostPerTick = totalGpuCount * BASE_MAINTENANCE_PER_GPU;
const currentUptime = totalGpuCount > 0
? gpus.reduce((s, inv) => s + inv.healthyCount, 0) / totalGpuCount
: 1;
if (order.stage === 'repair') {
const total = stageTotal('testing', order);
rackPipeline.push({
...order,
stage: 'testing',
stageProgress: 0,
stageTotal: total,
});
continue;
}
return { ...dc, gpus, energyCostPerTick, maintenanceCostPerTick, currentUptime };
const next = nextStage(order.stage);
if (next === 'production') {
const sku = RACK_SKU_CONFIGS[order.skuId];
const dc = dataCenters.find(d => d.id === order.dataCenterId);
const cooling = dc?.coolingLevel ?? 0;
const effectiveFailRate = sku.testFailureRate
* (1 - cooling * COOLING_FAILURE_REDUCTION)
* (1 - opsEff * 0.2)
* (1 - qaResearchBonus);
if (Math.random() < effectiveFailRate) {
const repairCost = sku.baseCost * sku.repairCostFraction;
repairCosts += repairCost;
rackPipeline.push({
...order,
stage: 'repair',
stageProgress: 0,
stageTotal: RACK_REPAIR_BASE_TICKS,
repairCount: order.repairCount + 1,
});
notifications.push({
title: 'Rack Failed Testing',
message: `${sku.name} rack failed QA (attempt ${order.repairCount + 1}). Repair cost: $${repairCost.toLocaleString()}`,
type: 'warning',
});
} else {
newRacks.push({
id: order.id,
skuId: order.skuId,
dataCenterId: order.dataCenterId,
isHealthy: true,
});
notifications.push({
title: 'Rack Online',
message: `${sku.name} rack is now in production at ${dc?.name ?? 'data center'}.`,
type: 'success',
});
}
} else {
const total = stageTotal(next, order);
rackPipeline.push({
...order,
stage: next,
stageProgress: 0,
stageTotal: total,
});
}
}
// Add newly completed racks to their data centers
for (const rack of newRacks) {
const dcIdx = dataCenters.findIndex(d => d.id === rack.dataCenterId);
if (dcIdx !== -1) {
dataCenters[dcIdx] = {
...dataCenters[dcIdx],
racks: [...dataCenters[dcIdx].racks, rack],
};
}
}
// --- Phase 3: Production Failures ---
for (let dcIdx = 0; dcIdx < dataCenters.length; dcIdx++) {
const dc = dataCenters[dcIdx];
if (dc.status !== 'operational') continue;
const updatedRacks: Rack[] = [];
for (const rack of dc.racks) {
if (!rack.isHealthy) {
updatedRacks.push(rack);
continue;
}
const sku = RACK_SKU_CONFIGS[rack.skuId];
const effectiveRate = sku.productionFailureRate
* (1 - dc.coolingLevel * COOLING_FAILURE_REDUCTION)
* (1 - dc.redundancyLevel * REDUNDANCY_FAILURE_REDUCTION);
if (Math.random() < effectiveRate) {
updatedRacks.push({ ...rack, isHealthy: false });
const repairCost = sku.baseCost * sku.repairCostFraction;
repairCosts += repairCost;
rackPipeline.push({
id: rack.id,
skuId: rack.skuId,
dataCenterId: dc.id,
stage: 'repair',
stageProgress: 0,
stageTotal: RACK_REPAIR_BASE_TICKS,
totalCost: repairCost,
repairCount: 0,
});
const gpuMarketPrices = { ...state.infrastructure.gpuMarketPrices };
for (const gpuType of Object.keys(gpuMarketPrices) as GpuType[]) {
const basePrice = GPU_CONFIGS[gpuType].basePrice;
const variation = (Math.random() - 0.5) * 2 * GPU_PRICE_VOLATILITY;
const currentPrice = gpuMarketPrices[gpuType];
const newPrice = currentPrice * (1 + variation);
gpuMarketPrices[gpuType] = Math.max(basePrice * 0.7, Math.min(basePrice * 1.5, newPrice));
notifications.push({
title: 'Rack Failure',
message: `${sku.name} rack failed in ${dc.name}. Sent for repair.`,
type: 'danger',
});
} else {
updatedRacks.push(rack);
}
}
// Remove failed racks from the DC (they're now in the repair pipeline)
dataCenters[dcIdx] = {
...dc,
racks: updatedRacks.filter(r => r.isHealthy),
};
}
// --- Phase 4: Compute Aggregates ---
let totalFlops = 0;
let totalUptime = 0;
let dcCount = 0;
for (const dc of dataCenters) {
for (const inv of dc.gpus) {
totalFlops += inv.healthyCount * GPU_CONFIGS[inv.type].flopsPerUnit;
let totalRackCount = 0;
let dcWithRacks = 0;
for (let dcIdx = 0; dcIdx < dataCenters.length; dcIdx++) {
const dc = dataCenters[dcIdx];
if (dc.status !== 'operational') continue;
const location = LOCATION_CONFIGS[dc.location];
const tierConfig = DC_TIER_CONFIGS[dc.tier];
let dcFlops = 0;
let usedPowerKW = 0;
const healthyCount = dc.racks.length;
const totalInDc = dc.racks.length;
for (const rack of dc.racks) {
const sku = RACK_SKU_CONFIGS[rack.skuId];
dcFlops += sku.flopsPerRack;
usedPowerKW += sku.powerDrawKW;
}
totalUptime += dc.currentUptime;
dcCount++;
const pipelineRacksForDc = rackPipeline.filter(o => o.dataCenterId === dc.id).length;
const usedSlots = totalInDc + pipelineRacksForDc;
const energyCostPerTick = (tierConfig.baseEnergyCostPerTick + usedPowerKW * BASE_ENERGY_COST_PER_FLOP)
* location.energyCostMultiplier;
const maintenanceCostPerTick = totalInDc * BASE_MAINTENANCE_PER_RACK;
const currentUptime = totalInDc > 0 ? healthyCount / totalInDc : 1;
totalFlops += dcFlops;
totalRackCount += totalInDc;
if (totalInDc > 0) {
totalUptime += currentUptime;
dcWithRacks++;
}
dataCenters[dcIdx] = {
...dataCenters[dcIdx],
usedSlots,
usedPowerKW,
energyCostPerTick,
maintenanceCostPerTick,
currentUptime,
};
}
return {
infrastructure: {
dataCenters,
gpuMarketPrices,
rackPipeline,
totalFlops,
totalUptime: dcCount > 0 ? totalUptime / dcCount : 1,
totalUptime: dcWithRacks > 0 ? totalUptime / dcWithRacks : 1,
totalRackCount,
},
notifications,
repairCosts,
};
}
+4 -2
View File
@@ -39,7 +39,9 @@ export function setAchievementDefinitions(defs: AchievementDefinition[]) {
export function processTick(state: GameState): Partial<GameState> {
const notifications: TickNotification[] = [];
const infrastructure = processInfrastructure(state);
const infraResult = processInfrastructure(state);
const infrastructure = infraResult.infrastructure;
notifications.push(...infraResult.notifications);
const stateWithInfra = { ...state, infrastructure };
const modelResult = processModels(stateWithInfra);
@@ -82,7 +84,7 @@ export function processTick(state: GameState): Partial<GameState> {
type: 'danger',
});
}
const economy = processEconomy(stateWithTalent, market, infrastructure);
const economy = processEconomy(stateWithTalent, market, infrastructure, infraResult.repairCosts);
const data = processData(stateWithTalent);
const competitors = processCompetitors(stateWithTalent);
+208 -3
View File
@@ -1,3 +1,5 @@
import type { DCTier, DCTierConfig, RackSkuId, RackSkuConfig } from '../types/infrastructure';
export const TICK_INTERVAL_MS = 1000;
export const MAX_OFFLINE_TICKS = 86_400;
export const OFFLINE_EFFICIENCY = 0.8;
@@ -10,7 +12,6 @@ export const MAX_REPUTATION_HISTORY = 500;
export const STARTING_MONEY = 50_000;
export const BASE_ENERGY_COST_PER_FLOP = 0.001;
export const BASE_MAINTENANCE_PER_GPU = 0.005;
export const TRAINING_BASE_TICKS = 120;
export const TRAINING_COMPUTE_MULTIPLIER = 0.8;
@@ -37,9 +38,213 @@ export const ERA_THRESHOLDS = {
agi: { revenue: 100_000_000, capability: 90, reputation: 70 },
};
export const GPU_PRICE_VOLATILITY = 0.02;
export const GPU_FAILURE_RATE_BASE = 0.0001;
// --- Data Center Tier Configs ---
export const DC_TIER_CONFIGS: Record<DCTier, DCTierConfig> = {
small: {
tier: 'small',
name: 'Small Data Center',
rackSlots: 12,
powerBudgetKW: 60,
baseCost: 10_000,
buildTimeTicks: 300,
firstBuildTimeTicks: 10,
requiredEra: 'startup',
requiredResearch: null,
baseEnergyCostPerTick: 5,
},
medium: {
tier: 'medium',
name: 'Medium Data Center',
rackSlots: 30,
powerBudgetKW: 200,
baseCost: 50_000,
buildTimeTicks: 900,
firstBuildTimeTicks: 900,
requiredEra: 'scaleup',
requiredResearch: 'dc-engineering-ii',
baseEnergyCostPerTick: 15,
},
large: {
tier: 'large',
name: 'Large Data Center',
rackSlots: 60,
powerBudgetKW: 500,
baseCost: 200_000,
buildTimeTicks: 1800,
firstBuildTimeTicks: 1800,
requiredEra: 'bigtech',
requiredResearch: 'dc-engineering-iii',
baseEnergyCostPerTick: 40,
},
mega: {
tier: 'mega',
name: 'Mega Data Center',
rackSlots: 120,
powerBudgetKW: 1200,
baseCost: 1_000_000,
buildTimeTicks: 3600,
firstBuildTimeTicks: 3600,
requiredEra: 'agi',
requiredResearch: 'dc-engineering-iv',
baseEnergyCostPerTick: 100,
},
};
// --- Rack SKU Configs ---
export const RACK_SKU_CONFIGS: Record<RackSkuId, RackSkuConfig> = {
'consumer-x4': {
id: 'consumer-x4',
name: 'Consumer GPU x4',
era: 'startup',
gpuCount: 4,
flopsPerRack: 4,
powerDrawKW: 0.4,
baseCost: 3_200,
requiredResearch: null,
pipelineTimeTicks: { manufacturing: 20, receiving: 10, installation: 15, testing: 15 },
testFailureRate: 0.05,
productionFailureRate: 0.0002,
repairCostFraction: 0.10,
},
't4-x4': {
id: 't4-x4',
name: 'NVIDIA T4 x4',
era: 'startup',
gpuCount: 4,
flopsPerRack: 32,
powerDrawKW: 1.2,
baseCost: 20_000,
requiredResearch: null,
pipelineTimeTicks: { manufacturing: 30, receiving: 15, installation: 25, testing: 20 },
testFailureRate: 0.07,
productionFailureRate: 0.0003,
repairCostFraction: 0.12,
},
't4-x8': {
id: 't4-x8',
name: 'NVIDIA T4 x8',
era: 'scaleup',
gpuCount: 8,
flopsPerRack: 64,
powerDrawKW: 2.4,
baseCost: 38_000,
requiredResearch: null,
pipelineTimeTicks: { manufacturing: 40, receiving: 20, installation: 30, testing: 30 },
testFailureRate: 0.08,
productionFailureRate: 0.0003,
repairCostFraction: 0.12,
},
'a100-x4': {
id: 'a100-x4',
name: 'NVIDIA A100 x4',
era: 'scaleup',
gpuCount: 4,
flopsPerRack: 160,
powerDrawKW: 4.0,
baseCost: 60_000,
requiredResearch: 'advanced-gpu-arch',
pipelineTimeTicks: { manufacturing: 60, receiving: 25, installation: 50, testing: 45 },
testFailureRate: 0.10,
productionFailureRate: 0.0004,
repairCostFraction: 0.15,
},
'a100-x8': {
id: 'a100-x8',
name: 'NVIDIA A100 x8',
era: 'scaleup',
gpuCount: 8,
flopsPerRack: 320,
powerDrawKW: 8.0,
baseCost: 115_000,
requiredResearch: 'advanced-gpu-arch',
pipelineTimeTicks: { manufacturing: 70, receiving: 30, installation: 55, testing: 55 },
testFailureRate: 0.12,
productionFailureRate: 0.0004,
repairCostFraction: 0.15,
},
'h100-x4': {
id: 'h100-x4',
name: 'NVIDIA H100 x4',
era: 'bigtech',
gpuCount: 4,
flopsPerRack: 480,
powerDrawKW: 5.6,
baseCost: 140_000,
requiredResearch: 'next-gen-gpu',
pipelineTimeTicks: { manufacturing: 80, receiving: 30, installation: 65, testing: 65 },
testFailureRate: 0.15,
productionFailureRate: 0.0005,
repairCostFraction: 0.18,
},
'h100-x8': {
id: 'h100-x8',
name: 'NVIDIA H100 x8',
era: 'bigtech',
gpuCount: 8,
flopsPerRack: 960,
powerDrawKW: 11.2,
baseCost: 270_000,
requiredResearch: 'next-gen-gpu',
pipelineTimeTicks: { manufacturing: 90, receiving: 35, installation: 75, testing: 80 },
testFailureRate: 0.18,
productionFailureRate: 0.0005,
repairCostFraction: 0.18,
},
'b200-x4': {
id: 'b200-x4',
name: 'NVIDIA B200 x4',
era: 'bigtech',
gpuCount: 4,
flopsPerRack: 1600,
powerDrawKW: 8.0,
baseCost: 200_000,
requiredResearch: 'frontier-compute',
pipelineTimeTicks: { manufacturing: 100, receiving: 40, installation: 80, testing: 80 },
testFailureRate: 0.20,
productionFailureRate: 0.0006,
repairCostFraction: 0.20,
},
'b200-x8': {
id: 'b200-x8',
name: 'NVIDIA B200 x8',
era: 'agi',
gpuCount: 8,
flopsPerRack: 3200,
powerDrawKW: 16.0,
baseCost: 380_000,
requiredResearch: 'frontier-compute',
pipelineTimeTicks: { manufacturing: 120, receiving: 45, installation: 95, testing: 100 },
testFailureRate: 0.22,
productionFailureRate: 0.0006,
repairCostFraction: 0.20,
},
'custom-x8': {
id: 'custom-x8',
name: 'Custom ASIC x8',
era: 'agi',
gpuCount: 8,
flopsPerRack: 6400,
powerDrawKW: 20.0,
baseCost: 640_000,
requiredResearch: 'custom-silicon',
pipelineTimeTicks: { manufacturing: 140, receiving: 50, installation: 100, testing: 110 },
testFailureRate: 0.25,
productionFailureRate: 0.0008,
repairCostFraction: 0.20,
},
};
// --- Pipeline & Infrastructure Constants ---
export const PIPELINE_ORDER_BASE_TICKS = 15;
export const RACK_REPAIR_BASE_TICKS = 30;
export const BASE_MAINTENANCE_PER_RACK = 0.02;
export const COOLING_FAILURE_REDUCTION = 0.5;
export const REDUNDANCY_FAILURE_REDUCTION = 0.5;
export const DC_UPGRADE_COST_FRACTION = 0.25;
export const DC_UPGRADE_INCREMENT = 0.1;
export const FUNDING_ROUNDS = {
seed: { amount: 100_000, dilution: 0.10, requirements: { minRevenue: 100, minUsers: 0, minReputation: 0 } },
+1 -1
View File
@@ -60,4 +60,4 @@ export const INITIAL_SETTINGS: GameSettings = {
sfxVolume: 0.7,
};
export const SAVE_VERSION = 1;
export const SAVE_VERSION = 2;
+92 -45
View File
@@ -1,33 +1,112 @@
import type { Era } from './gameState';
export interface InfrastructureState {
dataCenters: DataCenter[];
gpuMarketPrices: Record<GpuType, number>;
totalFlops: number;
totalUptime: number;
// --- Data Center ---
export type DCTier = 'small' | 'medium' | 'large' | 'mega';
export type DCStatus = 'constructing' | 'operational';
export interface DCTierConfig {
tier: DCTier;
name: string;
rackSlots: number;
powerBudgetKW: number;
baseCost: number;
buildTimeTicks: number;
firstBuildTimeTicks: number;
requiredEra: Era;
requiredResearch: string | null;
baseEnergyCostPerTick: number;
}
export interface DataCenter {
id: string;
name: string;
location: LocationId;
gpus: GpuInventory[];
maxCapacity: number;
tier: DCTier;
status: DCStatus;
constructionProgress: number;
constructionTotal: number;
racks: Rack[];
coolingLevel: number;
redundancyLevel: number;
currentUptime: number;
energyCostPerTick: number;
maintenanceCostPerTick: number;
usedSlots: number;
usedPowerKW: number;
}
export interface GpuInventory {
type: GpuType;
count: number;
healthyCount: number;
failedCount: number;
// --- Racks ---
export type RackSkuId =
| 'consumer-x4' | 't4-x4' | 't4-x8'
| 'a100-x4' | 'a100-x8'
| 'h100-x4' | 'h100-x8'
| 'b200-x4' | 'b200-x8' | 'custom-x8';
export type PipelineStage =
| 'ordered' | 'manufacturing' | 'receiving'
| 'installation' | 'testing' | 'repair';
export interface PipelineTimings {
manufacturing: number;
receiving: number;
installation: number;
testing: number;
}
export type GpuType = 'consumer' | 't4' | 'a100' | 'h100' | 'b200' | 'custom';
export interface RackSkuConfig {
id: RackSkuId;
name: string;
era: Era;
gpuCount: number;
flopsPerRack: number;
powerDrawKW: number;
baseCost: number;
requiredResearch: string | null;
pipelineTimeTicks: PipelineTimings;
testFailureRate: number;
productionFailureRate: number;
repairCostFraction: number;
}
export interface Rack {
id: string;
skuId: RackSkuId;
dataCenterId: string;
isHealthy: boolean;
}
export interface RackOrder {
id: string;
skuId: RackSkuId;
dataCenterId: string;
stage: PipelineStage;
stageProgress: number;
stageTotal: number;
totalCost: number;
repairCount: number;
}
// --- Infrastructure State ---
export interface InfrastructureState {
dataCenters: DataCenter[];
rackPipeline: RackOrder[];
totalFlops: number;
totalUptime: number;
totalRackCount: number;
}
export const INITIAL_INFRASTRUCTURE: InfrastructureState = {
dataCenters: [],
rackPipeline: [],
totalFlops: 0,
totalUptime: 1,
totalRackCount: 0,
};
// --- Locations (unchanged) ---
export type LocationId = 'us-west' | 'us-east' | 'eu-west' | 'eu-north' | 'asia-east' | 'asia-south' | 'middle-east';
@@ -41,24 +120,6 @@ export interface LocationConfig {
availableAt: Era;
}
export interface GpuConfig {
type: GpuType;
name: string;
flopsPerUnit: number;
basePowerDraw: number;
basePrice: number;
availableAt: Era;
}
export const GPU_CONFIGS: Record<GpuType, GpuConfig> = {
consumer: { type: 'consumer', name: 'Consumer GPU', flopsPerUnit: 1, basePowerDraw: 0.3, basePrice: 800, availableAt: 'startup' },
t4: { type: 't4', name: 'NVIDIA T4', flopsPerUnit: 8, basePowerDraw: 0.5, basePrice: 5_000, availableAt: 'startup' },
a100: { type: 'a100', name: 'NVIDIA A100', flopsPerUnit: 40, basePowerDraw: 1.0, basePrice: 15_000, availableAt: 'scaleup' },
h100: { type: 'h100', name: 'NVIDIA H100', flopsPerUnit: 120, basePowerDraw: 1.2, basePrice: 35_000, availableAt: 'scaleup' },
b200: { type: 'b200', name: 'NVIDIA B200', flopsPerUnit: 400, basePowerDraw: 1.5, basePrice: 50_000, availableAt: 'bigtech' },
custom: { type: 'custom', name: 'Custom ASIC', flopsPerUnit: 800, basePowerDraw: 1.0, basePrice: 80_000, availableAt: 'agi' },
};
export const LOCATION_CONFIGS: Record<LocationId, LocationConfig> = {
'us-west': { id: 'us-west', name: 'US West (Oregon)', energyCostMultiplier: 1.0, latencyTier: 1, regulatoryStrictness: 0.3, politicalStability: 0.9, availableAt: 'startup' },
'us-east': { id: 'us-east', name: 'US East (Virginia)', energyCostMultiplier: 1.1, latencyTier: 1, regulatoryStrictness: 0.3, politicalStability: 0.9, availableAt: 'startup' },
@@ -68,17 +129,3 @@ export const LOCATION_CONFIGS: Record<LocationId, LocationConfig> = {
'asia-south': { id: 'asia-south', name: 'Asia South (Mumbai)', energyCostMultiplier: 0.6, latencyTier: 3, regulatoryStrictness: 0.2, politicalStability: 0.7, availableAt: 'bigtech' },
'middle-east': { id: 'middle-east', name: 'Middle East (UAE)', energyCostMultiplier: 0.5, latencyTier: 3, regulatoryStrictness: 0.1, politicalStability: 0.6, availableAt: 'bigtech' },
};
export const INITIAL_INFRASTRUCTURE: InfrastructureState = {
dataCenters: [],
gpuMarketPrices: {
consumer: 800,
t4: 5_000,
a100: 15_000,
h100: 35_000,
b200: 50_000,
custom: 80_000,
},
totalFlops: 0,
totalUptime: 1,
};
+3 -3
View File
@@ -31,9 +31,9 @@ export interface ResearchNode {
}
export interface ResearchEffect {
type: 'unlock_gpu' | 'unlock_model_tier' | 'efficiency_boost'
| 'capability_boost' | 'cost_reduction' | 'unlock_feature'
| 'unlock_product_line' | 'safety_boost';
type: 'unlock_gpu' | 'unlock_rack' | 'unlock_dc_tier' | 'unlock_model_tier'
| 'efficiency_boost' | 'capability_boost' | 'cost_reduction'
| 'unlock_feature' | 'unlock_product_line' | 'safety_boost';
target: string;
value: number;
}